Chris Thrasher's profile

CRYSTAL SKULL (Houdini PDP)

Crystal Skull
FX Personal Development Project (Houdini/Nuke)
Points of focus were mainly Vex for the particle creation and manipulation as well as the floaters. I decided to use Hair and Fur for the grass for some extra practice. A very narrow depth of field on the camera matched with some GOBO style lighting gave it the final look. 
Software Used
-Houdini
-Nuke
-After Effects
CRYSTAL SKULL (Houdini PDP)
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